Southron Archer (4R245)

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Southron Archer (4R245) is a Raider Minion from the The Two Towers set.

Collection Info
Title Southron Archer
Unique No
Collectible Yes
Set 4 - The Two Towers
Rarity R - Rare
Card Number 245
Language EN - English
Revision 0
Gameplay Info
Playable Yes
Culture Raider
Side Shadow
Card Type Minion
Race Man
Twilight Cost 3
Strength 6
Vitality 2
Site Number 4
Game Text Southron. Archer.

While you can spot another Southron, the minion archery total is +1 for each site you control.

Lore “‘They have passed on to the Black Gate; but more may follow.'”
Translations
DE - German
Card Name Südland Bogenschützen
Game Text Südländer. Bogenschütze.

Solange du einen anderen Südländer entdecken kannst, erhöht sich der Fernkampfwert der Diener für jeden Ort, den du kontrollierst, um 1.

Lore "Sie sind weitergezogen zum Schwarzen Tor; aber noch mehr mögen folgen.“
ES - Spanish
Card Name Arquero Sureño
Game Text Sureño. Arquero. Mientras puedas avistar otro sureño, el total de arquería de los siervos es +1 por cada sitio que controles.
Lore “Iban todos hacia la Puerta Negra; pero otros podrían venir detrás.”
FR - French
Card Name Archer Suderon
Game Text Suderon. Archer.

Tant que vous pouvez désigner un autre Suderon, le total d’archerie des séides est de +1 pour chaque site que vous contrôlez.

Lore « “Ils sont passés, en direction de la Porte Noire; mais d'autres peuvent suivre.” »
IT - Italian
Card Name Arciere Sudrone
Game Text Sudrone.

Arciere.

Mentre puoi avvistare un altro Sudrone, aggiungi +1 al totale degli arcieri tra i servitori per ogni sito che controlli.

Lore “‘Sono arrivati al Cancello Nero; ma altri potrebbero venire.'”


Technical Info
Wiki Base Card ID LOTR-EN04S245.0
TLHH ID LOTR04245
GEMP ID 4_245
LOTRO Hex ID 65 9F D0 03
LOTRO Image ID 04_245


Strategy[edit]

Since the Raider culture has very weak site controlling capability and doesn't do much with what it has, Southron Archer is often largely overlooked. The ability of Southron Archer is however very powerful and when combined with a good site controlling shadow and some mechanism to resurrect Southron Archer at the right time. Generally besiegers are the best at site controlling, although Dunland and Uruks can get the job done too. Two possibilities for keeping Southron Archer from clogging your hand early while still allowing play are Gimli, Dwarf of Erebor and Preparations/Rest By Blind Night. Both allow Southron Archer to be put back in the deck. Gimli, DOE allows it to stay a surprise while Preparations allows Southron Archer to potentially be played multiple times.

Strengths and Weaknesses[edit]

Strong Versus...[edit]

  • Any form of healing deck because all the wounds are applied in the archery phase
  • Choke, 6 twilight is all you need vs 3 or fewer companions if there are enough sites controlled
  • Skirmish Fellowships, they won't make it to the skirmish phase

Weak Versus...[edit]

  • Elendil, The Tall or other site liberation cards
  • Legolas, Greenleaf and Aragorn's Bow, can be avoided with High Vantage
  • Ents or other high vitality and companion fellowship, Greed and Shotgun Enquea are your friend!

Rulings[edit]

In this section:

  • Put quotes from the CRDs and Comprehensive Rules here that reference this card specifically by name
  • Also put quotes if a particular rule commonly affects the outcome of a card in a subtle manner (such as quoting the Rule of 4 for Saved From the Fire (8R20) )
  • Link to rules discussions on TLHH


See Also[edit]

Decks[edit]

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